Summary
Summary
Using the brief as a starting point for discussion and a spark for creativity the team collaborated with a 'design outsider' - a primary teacher with a background in outdoor education. The goal was to design a children's play furniture prototype.
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Date
Feb 2021
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In this pilot we worked with a 'Design Outsider' Emily, a primary school teacher with a background in outdoor education to tackle a design challenge using a play furniture brief as the starting point for discussion and a spark for creativity. The design challenge was to be completed in just two days.

The conversation began with first impressions of the brief. With Emily’s background in education and learning environments, she saw an opportunity for the project to be situated outdoors with a focus on how the child would interact with the site. She was able to draw from precedents that she remembered from her lived experiences, introducing examples like Lincoln Logs and Imagination Playground to the team. While Emily was chosen as a guest collaborator with a background in education, it was her other life experiences that also proved valuable in the design process. Emily drew from her background in technical theatre and as a stage manager while in high school in Canada.

During the design process, there was a recurring theme of personal anecdotes and oral storytelling by both the team and Emily. We all related to playing as a child and we drew on these past events to situate ourselves in the brief. We spoke about how we as children would interact with the play furniture, who we would play with, and how this interaction would be seen by others. Since the size and location of the brief was non-specific, we had to consider a ‘place’ where the play furniture would be. We also considered what the play furniture would be like in specific locations and how this may impact the play furniture’s function.

Circle of Play: the english word for furniture is derived from the French word fourniture - from founir - meaning to supply or provide. Who would benefit from a play furniture pathway? What would it provide?

To view the design process see the video below.

The structures provide opportunities for a diverse range of usage underneath each 'wave', while inviting children and adults to sit, watch and play along a linear pathway. 

Isometric diagram of playful pathway.

While we spoke about presenting the project through isometric drawings, parti diagrams, and renders, Emily reminded the team how this might be viewed by non-designers. She suggested non-designers may not be used looking at things like isometric drawings, so that it would be critical for the team to visualize how people will be interacting with the play furniture. The discussion below reveals just one of the many unique contributions of this week’s ‘design outsider’.

Emily: “[I think it’s important] to be able to see [the play furniture] in a space...and how most people are going to interact with it and be able to understand what is going on. I think that should be focus number one. What would be more traditional for you guys first, maybe isn’t the first thing that happens...”

Josh: “...so trying to get across the interaction people were having with the site?”

Emily: “Yeah. Because, if the whole concept is an emotional connection, something that is different and creative and be something for people, good for communities, and taking into consideration outside voices...that has to show in the final product.”

Callum: “...Maybe our focus is on the interaction between the parents and the child...our design is just a backdrop to it...”

Daniel: “It facilitates [the interaction].”

Josh: “Maybe on an Instagram post...we could present it in stages...the people...the spaces...then the structure…”

This conversation illustrated above show one of ways the design outsider nudged the team closer to show the human element in their design and remain focused on the relationship between people and their interaction with place and the design.

Recognizing that play is developmentally appropriate for humans of any age, the play furniture elements are modular and can be adapted to suit community needs. Through an attention to both seating and playful elements, Playful Pathways incorporates play into the public realm to inspire playfulness and creativity.

Playful Pathway render.


The team reflects on the initial contributions of the Design Outsider, and continues to develop the visualization of the Play Furniture Pathway.

In part three, the team reveals the design to the Design Outsider. Following the reveal, we discuss opportunities that could enhance the design, and reflect on the 2 Day Design process.

For more episodes visit our YouTube Channel. youtube.designoutsider.com

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